Each August there is a challenge – post something related to your gaming on each day. I am rather behind with this year’s, but here’s my attempt to catch up.
Day one is “beginning”. How do we begin a game campaign, or a course of study, or a single session game or lesson? In some ways, all need an indication of expectations and outcomes. All need buy-in. All need the GM or teacher to be aware of their vision for the undertaking but also of what their students or players need and want from it too.